Come and See Something Strange in CLUE®: Tim Burton’s The Nightmare Before Christmas

Come and See Something Strange in CLUE®: Tim Burton’s The Nightmare Before Christmas

Solve the Kidnapping of the Sandy Claws in CLUE®: Tim Burton’s The Nightmare Before Christmas

Stop the king of Halloween Town from taking over Christmas in this classic game of Clue® with a ghoulish twist. Be the first to find out who kidnapped Sandy Claws, where he was hidden, and what item was used to win the game!
 
Who kidnapped the Sandy Claws, and locked him in a box? Save Christmas by solving the mystery of who kidnapped the big red lobster man. Meet the suspects below. 
Where could he be hidden, behind a bunch of rocks? The custom illustrated game board features the ominous Halloween Town sneaking up on Christmas Town. Is the Sandy Claws hidden in Dr. Finkelstein’s Laboratory or Oogie’s Lair? It’s up to you to find him!
 
 
Did someone send a present, or set a steel bear trap? Six custom metal weapons might have been used in the kidnapping. Which one do you think enabled the kidnapper?
 
What’s this? What’s this? – Intrigue Cards. Use Intrigue Cards to help you win. If you land on a Question Mark, roll a Question Mark or are moved to a location to be questioned, you have the option to draw an Intrigue Card. But beware, if you draw the eighth Pumpkin King you are out of the game!
 
 
CLUE®: Tim Burton’s The Nightmare Before Christmas is available at local game and toy stores and specialty retailers in the United States and Canada. For more information on the game and where to buy, visit the CLUE®: Tim Burton’s The Nightmare Before Christmas Product Page. Still have questions? Email us at usablog@usaopoly.com with any feedback or comments.
 
USAOPOLY is a trademark of USAopoly, Inc. Copyright ©2016 USAOPOLY. HASBRO and its logo and CLUE and its logo are trademarks of Hasbro and are used with permission. © 2016 Hasbro. All Rights Reserved. © Disney.